środa, 21 lipca 2021

Co warto wiedzieć zaczynając przygodę z bitewniakami

 Tym razem po polsku bo mi się napisała długa odpowiedz na pytanie:
"Od czego zacząć zabawę z tego typu grami? Moje jedyne doświadczenie w tym temacie to tak na prawdę walki w D&D" I wydaje mi się, że dobrze by jak najwięcej taki odpowiedzi wisiało w internetach w zasięgu googla bo to z fejsbuka w sposób nieunikniony zniknie w jego trzewiach No więc.. oto moja odpowiedz

Prosta odpowiedz jest taka:

Są na tym świecie dwa gatunki gier: Gry Games Workshop i gry nie Games workshop (oczywiście to bardzo nieintuicyjny na pierwszy rzut oka podział ale sprowadza się do tego: że Gry GW są wszędzie dostępne i oferują ci całe pakiety experience: Od zasad przez figurki po farbki, są ludzie, którzy nigdy poza ten zamknięty światek nie wychodzą (a same gry w portfolio są bardzo odmienne w klimacie od walk fantasy po fantastyczne rugby).

Jeśli szukasz graczy to jest najłatwiej znaleźć takich grających w gry GW właśnie.

Główną wadą GW jest wysoka cena.

Gry GW sztandarowe to Warhammer 40000 (sci fi) i Age of Sigmar (fantasy) ale GW wydaje też sporo znacznie ciekawszych gier skirmishowych.

IMHO ta druga kategoria - czyli gry nie GW są znacznie ciekawsze ale to jest straszliwie rozległe pole działania w którym musisz sobie dobrać zasady figurki i znaleźć graczy o podobnych zainteresowaniach co może nie być łatwe - choć i tu są gry bardzo popularne oferujące zasady i od razu figurki do nich jak Bolt Action i Flames of war (II wojna światowa), Infinity i Star wars Legion (Sci fi) czy historyczne gry jak Saga, Hail Cesar czy Black powder.

I teraz główny podział gatunkowy (a w zasadzie dwa podziały)

Gry bitewne są historyczne albo fantastyczne, a w obu kategoriach dzielą się na gry mass combat i skirmish.

Podział historyczne / fantastyczne nie ma co rozwijać. Warto jednak wspomnieć że historyczne mają tą przewagę, że jak masz rycerza to w każdy system zajmujący się podobną epoką historyczną pograsz tym samym modelem, natomiast światy fantasy mają modele dość specyficzne często.

Skirmish jest trudno definiowany - tłumaczenia jako potyczka niewiele nam mówi ale uogólniając to by był system który obsługuje od jednego do kilkudziesięciu modeli (arbitralnie powiedzmy 50 ciu) na stronę.

Zwykle te z małą ilość modeli są bardziej skomplikowane i zbliżone do gier rpg (często mają systemy kampanijne w których modele które przeżyły grę zdobywają doświadczenie i rozwijają się) ale to nie znaczy, że musza być trudne i skomplikowane. Natomiast te większe muszą być ze swej natury bardziej prostsze.

Systemy mass combat zwykle w jakiś sposób agregują modele na zbiorcze podstawki bo używają dużej ilości modeli.

Z tego co piszesz wnioskuje, że najbardziej interesowałby cię skirmish fantasy. Gra w której grało by się kilkoma-kilkunastoma modelami w stylu potyczek ze wspomnianego DnD.

Jest tu naprawdę spory wybór na rynku.

Od darmowej Wojnacji, przez ospreyowego Frostgrejva albo Władcę Pierścieni z Games Workshop (które całkiem fajnie działa w małych scenariuszach i ma wersje mini skirmich Battle companies- choć zwykle jest grany jako gra z większą ilością modeli) po trudniej dostępne i bardziej niszowe gry jak Song of blades and Heroes, Sellswords and Spellsingers, 2d6 Sword and sorcery - czy systemy stworzone konkretnie pod Dnd (ale chyba aktualnie nic nie jest produkowane w tym klimacie - było kilka gier ale nie są wspierane i produkowane od wielu lat).

Najlepiej popatrz po sklepach internetowych i stacjonarnych, popytaj w co się gra i zobacz co jest dostępne.

Najtaniej na pewno w 1:72 ale o fajne modele fantasy w tej skali jest bardzo trudno więc raczej jesteś skazany na modele 28mm - ale z drugiej strony to najpopularniejsza skala więc jest w niej dostępne dosłownie wszystko - w tym fajne modele DnD miniatures.

piątek, 27 marca 2020

Free Frostgrave core from Osprey!

Due to Corona pandemic Osprey is giving for free Basic Rulebook for Frostgrave
Its 1st edition - basic book for few month more now
But its worth to have it - especially if its for free - and give this gem of wargaming potential a look.
This is one book that changed skirmish wargaming most in the previous decade.


I will be honest with you.. its worth for the art alone :)

Here is Osprey blog entry
https://ospreypublishing.com/blog/free_frostgrave_ebook_2020?fbclid=IwAR3fGIvISQY6Iw210bsESmFnI9eUjwXQvK16vNcPz0G6hgCHZ4K74f2z9Bc

czwartek, 19 marca 2020

Frostgrave Plastic Sprues review and comparison Part 1


Introduction first:
 I really like Frostgrave plastics that North Star and Rendra are releasing. They are affordable and provide loads of options and are mostly compatible. They works well with each other and give you a lot of options.
But Ive decided to do my subjective top listing of the sprues I own.
As to date they are: Soldiers, Cultists, Barbarians, Snakemen, Soldiers II and Wizards.
I don’t have Crewmen, Tribals and Wizards II
I will discuss bodies and posing, arms and available poses, weapons in the set, heads ad extra decor on the sprue.
Disclaimer: FG sprues are not the same size. Standard box com es with 4 identical spries and Wizard box comes with just pair of the sprue but Wizard sprues are much larger larger.
First boxes (Soldiers Cultist and Barbarians) were standardized but then they  sizes started to grow. Gnolls and Soldier II grew 25% and Snakemen sprue grow a little more, Wizards sprues are 1.5 of the standard sprue. Still most of 4 sprue boxes cost 20 pounds but Gnolls and Snakemen costs 22ł (Strangely Soldier II box with sprues identical in size to Gnolls sprue cost 20ł). 2 sprue Wizard box cost 15 pounds each and as the sprues themselves are 50% larger than standard Soldier/Cultist/Barbarian sprue we are getting 3 standard sprues equivalent in them so the pricing is in perfect match with standard sets and Soldier II arebest value for money placticwise :>)

Ok so after this introduction I will review all the sprues I have awarding them points in 5 categories mentioned earlier:  bodies and posing, arms and available poses, weapons in the set, heads ad extra decor on the sprue.

 Part 1
Soldiers and cultists

Soldiers Sprues.
Its your basic Frostgrave sprue, first to be released and was meant to provide most of the basic soldier types (more exotic types were made in metal)


This basic sprue has 5 bodies that are dressed in rugged multi layered clothing for cold weather but they are not to overdressed. 2 have strange loincloths. 4 of the m are standing more or less still facing forward. This is least dynamic set and bodies are  a little stubby (each later set is better proportioned and little taller but thy all work well) but they are boring but universal. - 2
Arms are also quite static, although this sprue includes  my favorites arm stretched axe arm and knifing hand (useful for the thieves - every band going into Felstad needs them) and the lantern, some of the arms  are held in unnatural ways to close to the body, all of the left hands ends in fist and  one right hand is pointing  - 2
We are getting 2 bows, 2 crossbows, 6 one handed weapons (Sword, axe-my favorite, primitive mace, 2 shorter swords and knife) and pair of two handed weapons (awkward held sword and large axe) there are pair of shields and hand held lantern (again one of my favorite bits)  - 5
There are 10 heads in the set some of them in helmets but none of them memorable - 2
We got 2 small pouches, scroll bag, 2 ropes, 2 quivers (one crossbow and one bow- but to short), backpack, burning torch  and a sack -4
Final score 15
Soldiers II Sprue
This is much later and larger sprue - it is recreating most of the options from the soldiers sprue but more streamlined.
 
Again standard 5 bodies this time dressed mostly in longer coats. Bodies are more slim and better proportioned and they are posed in more dynamic way, 4 are moving and there are both moving side wise  towards viewer  -5
Arms are static but better proportioned,weapons are held more naturally and we got 3 open hands and 3 fisted left arms. No pointing arm. All of the arms have shorter coat sleeve with furry cuffs  -4
We are getting 2 bows and 1 crossbow, 4 one handed weapons (2 fist with knifes to convert to existing arms, pair  of two handed axes (on a bit wimpy) pair of shields identical to soldier sprue and a spear. No weapon is very interesting (but the axes are ok) and very nice lantern  - 3
There are 10 heads in the set (one with extra braid) Few heads are very nice but some are lacking. There is one ethnic head - 3
There are 2 smal pouches, bag, backpack with rolled blanket, 2 ropes, 2 quivers (again smal for a bow provided) burning torch a great cape -5
Final score 20
Cultist sprue
This was second released sprue and if my favorite overall. It is meant to provide cultist but with options for some zombies and skeletons in one set.
 
5 bodies in most dynamic poses from all of the sets. They are wearing long robes and galligaskins some bodies have extra padded surcoat. Bodies are very dynamic thanks to longer robes/coats they are flowing. 4 bodies are moving and the are both moving side wise  towards viewer, worth mentioning are holes in some of the garments that may not be universal but they easy to fill with green stuff  -5
Arms are well posed and add to the dynamic posing of the set, but due to multi types nature of this set we have limited amount of arms available. 2 pairs of empty arms are meant for undad options and are skeletal or close to skeletal, there is also one skeletal arm with long sword and one shield arm that could work both as undead and cultist arm. There are only 4 cultist left arms (not counting shield arm that could work for cultists, 2 handed weapon is cast with both hands -4 (5 if you want to built some undead)
We are getting One bow and crossbow, 4 hand weapons (2 vicious swords, one axe and one skeletal arm katana), 3 extra fists (2 knives and a chain), one buckler, one shield, one spear and 2 handed mace. All weapons are cool and sword are unique and great - 4
There are 16 heads in this set. we got 7 masked hoods, 2 skull shaped helmets masking half of the face, 3 hooded heads with visible faces and pair of zombie and skeletal heads. -5
On the sprue there ar 2 sets of cultist decor (bones and whatnot) one smal bag with small knife and two small flasks (with a skull and chain) and there are 2 quivers, one for crossbow and one for reflex bow - this time it could work with it more of less) -3
Final score 21 (22)

All of those 3 sets are completely interchangeable and works great with each other. You could build anything need for Frostgrave warband from them, and you can even build yourself Wizard and apprentice (althought somehow bland which could be improved by some heads and gadgets from bits box (Ive built me my first Wizard and Apprentice from Cultist set + 2 heads, skull and some green stuff

Here are Cultist Guide and Soldier treasure hunter with Barbarians for scale (heads on treasure  hunter and barbarian are from GB Goths, shield and armored arm are from GW)







sobota, 2 listopada 2019

Its LPL Again

I participate in LPL again this year (my third time) - I love it to be hones even if I have no chances to win it :) I like to built small crews and pose them for cool photos.
So you've seen my Frostgrave entry already
I chose to tie my entries with little Easter egg. Look out for Sinister Chicken!


here is the rest
First round was thematic one - with Victorian horror. I am not particularly inclined towards this genre but I hag Malifaux 2e crew I havent finished and beautiful metal 1st ed McMurning to round it up
Then mentioned Frostgrave one  and My Late Roman Comitatus of Flavius AWitus as third round photo (funny detail - legionaries in the background were in one of my earlier LPL entry)

Then I went intio 4 th round with my Battle Company of  Rohan group (Starring Rohan Battle company with upgraded mounted leader)

This week Is another thematic round - this time Only paint - minis without any scenic details. As I like setting up little scenes the best its not that interesting as thematic round - I used my Slaanesh retinue - Boldly named AWitus Comitatus 40K (as its similar - Leader and 4 retinue men at arms- in composition to my late roman comitatus) to try hypnotizing voters with bold colour choices (although I won 4 previous matches so there is a chance I will be put against some of the real masters there and nothing will help me against just devastatingly better painted miniatures :)

My last year quest was to won half of the matches I participated in - I did it and finished at 13 position overall. - My target this year is to keep that position :)
Now to prepare entries for the remaining 5 rounds  - I have one ready to photograph and 2 almost done. That is leaving me 2 rounds one of which will be thematic round with something American - that will be hard one as I don't have faintest idea what to paint...nor anything american bar some 15mms... Yet!. :O :D

wtorek, 15 października 2019

Frostgrave Archaeology team of Summoner Awixus the Rich

This is my team of adventurers after second game in the campaign. Some Ive shown before as they were part of my LPL entries some are completely new.


This is My team how they entered the not-so-Frozen ( we loosened on winter theme because of no place to store completely new set of terrain)
As you see only 3 henchmen from the original cast survived the dangers of the first scenario Fountain of youth


Previous photos featuring our heroes:
 Start of the team in 2017 LPL round
Second part in 2018 LPL

This year LPL


niedziela, 1 września 2019

Frostgrave treasure tokens

Useful in many games and scenarios but made with Frostgrave in mind.

Main component and time saver here were Rendra cobblestone bases.
Bits are random parts of leftover bits ad one piece from Kinder Surprise toys from 20 years ago.



czwartek, 25 lipca 2019

I played Warcry and lived to tell about it


Its quite cool and very tactical game. Scenarios are constructed in a way that you have to play scenario and some bands could be handicapped.

I played Untamed beasts and had to decide which of my models carries a treasure chest. 


My opponent had to kill him and take the treasure. But I had to nominate a model at the start of 2 nd turn when reinforcements arrived and the scenario had only 3 turns.
So to catch potential campy treasure keeper my opponents would have to plan accordingly and wait. He decided to smash my starting guys and had very small chance to get the treasure guy. Anyway again he went for carnage and killed my leader unnecessarily and I won easily.
Its hard to not want to kill everybody with bunch of bloodthirsty chaos cultists :P

 
First turn brawl in the centre 

I've killed his leader and 3 lesser guys and grunt and i lost my beast herder leader and some grunts.
Most definitely MVP was big wildcat thingy with 8 of movement and ability to be forced by beastmaster for and extra attack and survived the game.


Kitty attack


If I understand it correctly there is one building miniatures decision in the starter box. You can built Iron golem standard bearer with an iron gong or Preceptor (?) with huge hammer.
Gong or hammer - tough choice to made...

I cant say anything about the terrain as we used pre painted Garden of Morr shop had on hand.


Golem leader fall


The cards for creating the missions can have big impact or almost non existent. We had a card that asked for drafting another pair of cards and using both from which one was +1 to movement for everyone (meh) but the second one gave the both bands extra die for activation rolls (we rolled 7 dice each turn - and this was huge - my opponent managed to use pair of quadruple results in one turn- that would let him win the scenario most probably but he went for max carnage of Ogre model.)



They were bragging about 30 millions of combinations of cards during creation of battlefields but lets be honest - those options are quite cosmetic sometimes.

Most important thing is that you have to split your forces between 3 detachments Dagger, shield and hammer (each one need at least 1 model and no more than 1/3 or 50% and biggest one (shield?) need minimum 33%)
But you dont know how they will deploy and If they will deploy turn one or turn 2+ from reserves - this is dictated by card drawn after splinting.


You can see hammer, dagger and shield icons and deployment zones. They are symmetrical on all cards I saw. Here - Dagger and Hammer deploy in second turn.
This is major factor creating friction and fog of war on the battlefield and its the tool for making games different.

Abilities card example
Second factor is roll for initiative/abilities - they can change course of the game allowing extra attacks, more devastating attacks, extra movement and even one heals - but its hardly useful IMHO in such low turn games. Those again are quite few and will be repetitive but combination of dice rolls should make game unpredictable.

Overall great game. I loved it. And preordered a copy.

Just don't expect to play deep campaign with it.
It will be perfect for pick up games though (and probably tournaments and such which interest me less). Its less time consuming and tough decision game as Underworlds but its much easier to get into and don’t need great investment in cards ( you only need your model cards and your faction and shared activated abilities so one box of a miniatures and you are playing the game.
It won't be for everyone but I will have great time with it.




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