I had a
chance to play a game of PMC 2640 (by Assault publishing)
We played a
little ad hoc scenario in witch evil Space Zionists interpenetrated border of
Babutiland in a raid to destroy narco-producing fields of catnip (local
equivalent of Coca) thats finance rebel splinter faction of kamrade Miao –
rebel cat commies.
Proud
communist cat rebels finance their operations by growing catnip – powerful drug
mostly smuggled offworld but some is dealt into local colonies and into system
mining facilities on the Bulandas numerous moons.
4x4 battlefield of Catnip fields and bush
We played
transborder raid of 42 Colonial division security task force into bush in seek
and destroy operation. Target was catnip plantation near Kobango. Mission of
Collonials was burning of 4 fields of Catnip defended by the rebel militia and
forces of Cat Rebels. As it was found to a grim surprise of federal soldiers a
unit of elite Serpensis infiltrators were present and trap was set.
Dots near unit are their point-thing value
In the
bloody affair Federal forces were heavily pounded and conceded a game without
burning any fields ! Total victory for Comendante Miao and his sidekick Telamon
the Dachshund.
(In a test
we run to check wherever federal side could score a draw it was found that
Federal commander (GRZ) conceded to early )
Federal forces procedes
Commencing attack
And failing
trap is unfolding
And closes
Generally i
liked the rules (although I prefer systems where there is c and c mechanism
which is lacking in PMC) although i had some doubts about game balance that
needs more looking into. Game is apparently built as combined warfare game (and
some units works like rock-paper-scisors so we did not have full scope of the
gameplay with infantry only present.
But apart
from that its quite simple and interesting little system well worth checking.
Photos are
courtesy of Sarmor.
PS: first
time when my Sci-fi 15s played as they are intended and not as proxies (well mostly :)
Way to go !