poniedziałek, 7 kwietnia 2014

Blast from the past - Blister plastic Fighters

Due to recent game I probably raised from the grave local starship gaming :) So here are my fast and dirty fighters on the cheap as example to potential creators.

First: Two wings of Delta Vs from Babylon 5, and B5 Shuttle.
Due to shape it is very easy model to build.. really :>

Ships from Wing Commander 3 are a little more complicated but not that much. Here are Vaktoths and Dralthi

wtorek, 25 marca 2014

How to convert Zvezda hanomags 251/ B for a C :>

If you are like me you bought cheap and excellent Zvezda Sdkfz models at a whim. There are to cheap not to get one each time I am in friendly miniature shop..
But technically speaking I don't want old Sdkfz 251 B - they were almost extinct in late war period - 43 + I am interested with.
Willing to play with them and don't lie to myself that they looks like each other I have but one option - conversion. So I tried.

 My first try was to hide obvious type marks. It is doable with front plate but mudguards and boxes are much harder to do.

Most important differentiating features between C and B are - Front, engine armor, mudguards, boxes and viziers at the sides.
1: Front. To change Sdkfz from B to C we need to cut it front completely. Happily front part of the Zvezda kit is made from two parts and cut easily. Best bet of cut is around 60 degrees- best to check on some pictures/plans. Then you have to replace front plate with thin plasticard and cut to shape - and fill any mises.

2. Second part is removing mudguards. Its easily done but you have to plan at this stage. You could either remove full mudguard to a straight finish or do it in more complicated way (its quite easy to do thanks again to models construction but takes a little more attention - but gives more sturdy model finish. Here i decided to do it more complicated ay but other works too (tested on another model)

3. Then you have to form a mudguard to have correct shape, easily done with plasticard. Just be aware and not to break it. It should generally go a title high then a smooth don and be straight again near place where upper armor plates connect. Its simple in reality.

4 part is removal of upper side plates that protect exhaust on B version but are removed in C,- that very obvious, and filling holes in the model.

5 In this step you have to make new boxes. They should go from mentioned point where armor plates meet to end of the flat mudguard part. Building them from flat 2mm plasticard is very easy and add structural integrity to the mudguards.
Plasticard have to be formed to fit straightly and stick to both wall of the vehicle and mudguards. Then add box covers from thinnest plasticard.

6 Next part are protrusions on the engine armor, they are easily done from plasticard with nice file.

7. Finishing touch is gunshield and round cap in the front. You might add front towing hooks at this part. When you cut front part of the mudguard - it falls downward in B and is simplified in C last thing to do is adding of Lamps that will be lost. Fortunately great part is on the sprue in form of parts that are attached to the wheels on the sprue. They are perfect sized and shaped. Don't forget to sandpaper side vision slits in the back and tools from the side armor.

Here is the final Effect

Is this good way to convert them.. Well if you have time and models. Or are starving for cash.. Otherwise buy excellent PSC or new battlefront late Sdkfz Model. But if you have Zvezda models its worth the try and looks good on the table.

Now to finish painting this one, and its ready (well thats a lie i used it like that in recent game of Chain of Command :) but it still need some brushwork ..

wtorek, 7 stycznia 2014

What eagle scream ?? Eagle scream - What a shitty photos you idiot !

This is my entry in Forum Strategies Modelling competition. Squad from 506 Regiment of 101 Airborne Division. Normandy. I painted them little unit insignia, i painted them drop codes, i even painted each one a stars and stripes on the right arm, but i miserably failed at photographing them..

They will form half of my Normandy (and 1/3 of my Market garden) of my parachute platoon for Chain of Command.


poniedziałek, 30 grudnia 2013

Christmas looting - Pirates !

A surprising gift!! (As a rule I don't get miniatures from Santa to not annaoy my mother and mother in law :)
But this year  Ive got GW miniature I like most from this year releases.
Plastic Black Arc Fleetmaster !!
Beauty ! (I like most of the plastic characters - best line from GW in years, and I habe most of them in some distant plans (strangely more from WFB) to be converted into some 40K characters.

Here we have great Dark Eldar leader.. or bad Ass Eldar pirate, or even old school Eldar mercenary. I liked the miniature so conversion was minimalistic-hardly visible except the gun)  Leg exchange for Dire Avenger ones (i hated his sabre leg - silly idea !) and strange weapon swapped for a Splinter pistol (I love large and long wild west revolver looks of those!)
So behold menacing presence of Pirate prince. This guy is menacing - its hard to do in miniature, especialy plastic but he IS..!! Those miniatures are getting better and better and have lot of character, especially when one remembers bland old plastics.. But this guy is special in this regard. He is simply bad ass.. I was worried by his height but he blends well with other miniatures.

Now i just have to make him pirate crew :)

sobota, 21 grudnia 2013

Over the catnip fields PMC 2640

I had a chance to play a game of PMC 2640 (by Assault publishing)
We played a little ad hoc scenario in witch evil Space Zionists interpenetrated border of Babutiland in a raid to destroy narco-producing fields of catnip (local equivalent of Coca) thats finance rebel splinter faction of kamrade Miao – rebel cat commies.

Proud communist cat rebels finance their operations by growing catnip – powerful drug mostly smuggled offworld but some is dealt into local colonies and into system mining facilities on the Bulandas numerous moons.

4x4 battlefield of Catnip fields and bush

We played transborder raid of 42 Colonial division security task force into bush in seek and destroy operation. Target was catnip plantation near Kobango. Mission of Collonials was burning of 4 fields of Catnip defended by the rebel militia and forces of Cat Rebels. As it was found to a grim surprise of federal soldiers a unit of elite Serpensis infiltrators were present and trap was set.

Dots near unit are their point-thing value

In the bloody affair Federal forces were heavily pounded and conceded a game without burning any fields ! Total victory for Comendante Miao and his sidekick Telamon the Dachshund.
(In a test we run to check wherever federal side could score a draw it was found that Federal commander (GRZ) conceded to early )

Federal forces procedes

Commencing attack

And failing

trap is unfolding

And closes

Generally i liked the rules (although I prefer systems where there is c and c mechanism which is lacking in PMC) although i had some doubts about game balance that needs more looking into. Game is apparently built as combined warfare game (and some units works like rock-paper-scisors so we did not have full scope of the gameplay with infantry only present.
But apart from that its quite simple and interesting little system well worth checking.
Photos are courtesy of Sarmor.

PS: first time when my Sci-fi 15s played as they are intended and not as proxies (well mostly  :) 
Way to go !

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