I had a chance to play a game of PMC 2640 (by Assault publishing)
We played a little ad hoc scenario in witch evil Space Zionists interpenetrated border of Babutiland in a raid to destroy narco-producing fields of catnip (local equivalent of Coca) thats finance rebel splinter faction of kamrade Miao – rebel cat commies.
Proud communist cat rebels finance their operations by growing catnip – powerful drug mostly smuggled offworld but some is dealt into local colonies and into system mining facilities on the Bulandas numerous moons.
4x4 battlefield of Catnip fields and bush
We played transborder raid of 42 Colonial division security task force into bush in seek and destroy operation. Target was catnip plantation near Kobango. Mission of Collonials was burning of 4 fields of Catnip defended by the rebel militia and forces of Cat Rebels. As it was found to a grim surprise of federal soldiers a unit of elite Serpensis infiltrators were present and trap was set.
Dots near unit are their point-thing value
In the bloody affair Federal forces were heavily pounded and conceded a game without burning any fields ! Total victory for Comendante Miao and his sidekick Telamon the Dachshund.
(In a test we run to check wherever federal side could score a draw it was found that Federal commander (GRZ) conceded to early )
Federal forces procedes
trap is unfolding
Generally i liked the rules (although I prefer systems where there is c and c mechanism which is lacking in PMC) although i had some doubts about game balance that needs more looking into. Game is apparently built as combined warfare game (and some units works like rock-paper-scisors so we did not have full scope of the gameplay with infantry only present.
But apart from that its quite simple and interesting little system well worth checking.
Photos are courtesy of Sarmor.
PS: first time when my Sci-fi 15s played as they are intended and not as proxies (well mostly :)
Way to go !